#include "./../header/IDFImageDefine.h"

void ImageLoad( SDL_Surface **screen )
{
    Char = IDF_LoadImage( screen, "./Image/Char.png");
    IDF_SetColorKey( Char, 0xFFFFFFFF, 1);

    Char->rect.left = 10.0f;
    Char->rect.top = 10.0f;

    Enemy = IDF_LoadImage( screen, "./Image/Char.png");
    IDF_SetColorKey( Enemy, 0xFFFFFFFF, 1);

    Enemy->rect.left = 400.0f;

    Map = IDF_LoadImage( screen, "./Image/Map.png");
}

void Draw( SDL_Surface **screen, float *timeDelta )
{
    IDF_DrawImage( screen, Map );
    IDF_DrawImage( screen, Char );
    IDF_DrawImage( screen, Enemy );
}

const char FilePath[eEndNum][MAX_PATH] = {
    "./Image/Map.png",
    "./Image/Char.png"
};
